Shin Megami Tensei: Strange Journey Redux Review

Shin Megami Tensei: Strange Journey Redux Review

Shin Megami Tensei: Strange Journey Redux on 3DS

Atlus’ MegaTen games are inclined to experience awful if you are portion of the humanity, without other game during the series does it quite as along with Strange Journey. Shin Megami Tensei: Strange Journey Redux is an HD port of your original 2010 DS release, of course, if you missed it the first time, now you may play it for your 3DS instead.

Unlike other games during the series, Strange Journey Redux doesn’t occur in some futuristic or dystopian sort of Tokyo. Instead, the video game is scheduled in Antarctica. The modern world is at turmoil, a mysterious plane the Schwarzwelt has opened in Antarctica, and demons start run wild. To save lots of our planet, the United Nations have come up with a strike force to penetrate the Schwarzwelt in order to find the right way to destroy it. While Strange Journey doesn’t occur in Tokyo itself, the dungeons inside Schwarzwelt are meant to look like various places and districts we’d see in the real world. One dungeon looks like a red light district, while another appears a shopping center. After spending a bit on this demon world, unsecured debt settlement to discover the sense how the demons themselves are aping how humans treat Earth. There’s some commentary over the humans ruining the environment with pollution, consumerism, capitalism. You get the drift.

The international strike team consist of people from different countries along with other walks of life, which happens to be rare in SMT games. Players manage a famous soldier onboard the Red Sprite, amongst four ships that are delivered to Antarctica. Sequentially, and this also helps to make the insufficient English voice acting much more noticeable. Unfortunately, Redux only supports Japanese voice acting, the industry damn shame. You’ll be able to turn the voices off if they’re too distracting, yet this will likely disable demon sounds.

Like other SMT games, the characters you meet on the journey are frequently pretty flat and two-dimensional. Strange Journey Redux features three different endings (with alterations, if you want to pursue the revolutionary content) which are dependent on your character’s alignment: Law, Chaos, and Neutral. The Russian scientist Zelenin is the embodiment of Law, as seen from her desire not to escort demons within the mission. Nevertheless, your fellow soldier Jiminez may be the embodiment of Chaos, and that he flaunts it in their reckless bravado in everything he is doing. Don’t go ahead expecting significant development or growth from either of the characters; they’re more philosophical ideals than everthing else. Utilizing approximately a standard feature of the SMT series at this stage, it’s still disappointing to view legislation and Chaos options portrayed as extremist ideals hanging around, and also this makes Zelenin and Jiminez seem even flatter as characters. It’s par for your course, yes, but that doesn’t mean it’s engaging storytelling. In any case, your character must decide that affect your alignment, which can decide what ending you obtain.

The ending isn’t the sole thing your alignment will affect, however; it also plays a significant role in the party functions in battle. Strange Journey Redux continues the SMT tradition of allowing the chief character to recruit demons to your party by negotiating using them. If your alignment matches those of the demon’s, they’ll a little more amiable in your demands. If you’re complete opposites, they are often a tad bit more abrasive, or they might not even need to communicate with you in the least. In combat, Strange Journey Redux also ditches the Press Turn system in favor of an alignment co-op attack. To put it simply, if you manage to kick an enemy’s weakness, other party members who share the same alignment will observe up with an additional attack. It’s not quite as elegant for the reason that newly introduced Smirk system in SMT IV, but it really does force players to think more carefully concerning the types of demons to merely have into their party. Combat plays outside a turn-based affair, perhaps you may expect, as well as the key this is to exploit enemy weaknesses while protecting your own.

Speaking for being careful, it’s worth noting that Strange Journey Redux isn’t for that average person. As the regular difficulty of the 3DS port has become toned down on the original release, this is certainly still an incredibly grueling JRPG to receive through. The ramps up a reasonable amount at the introduction of the game, and you’ll ought to think critically with regards to the demons you’re recruiting and fusing as you go along.

Dungeons are explored by using a first-person lens, and random enemy encounters will trigger after you’ve taken a definite volume of steps. For the most part, the dungeons are pretty well-designed, with tricks and mechanics you’ll will need to decide so as to progress. Another dungeon, in particular, features holes in the earth that you could drop to reach a currently inaccessible area of the area. Sometimes, you’lso are expected to find hidden doors and passageways in accordance with hints you can glean from demons getting in the way the place. Exactly like the Etrian Odyssey games, the base screen to your 3DS maps the dungeon layout for yourself, helping you to account for unexplored areas and trap tiles. There are actually usually enough well-placed save terminals across the dungeon, so it never appears like you’re at risk from losing a lot progress if you happen to die. But when you decide to do die in combat, there’s no Retry option. So ensure you save regularly.


    • Alex is really a fun new character that includes considerably towards the story.
    • A few lifestyle improvements that keep game from feeling too outdated and archaic.
    • Combat is challenging, dungeons are well-designed in most cases.
    • Good replay value that accompanies the numerous endings.


  • The Womb of Grief is like a dungeon specifically designed to annoy players.
  • Supporting characters will always be flat.

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