Groove Coaster Review

Groove Coaster Review

Groove Coaster on PC

In 2016, I had been sufficiently lucky to get visit Tokyo for two main weeks, so obviously I took to be able to dabble in many of Japan’s finest rhythm games, as well as a few rounds within the then arcade exclusive Dissidia Final Fantasy, along with a slew of retro games. Though my sister i nearly beat Alien vs. Predator (damn the advance machine if you are to this point away), my favorite arcade experience with that trip had to be whenever i discovered the incredibly unique, Taito-made rhythm game Groove Coaster: a spin-off to the Space Invaders franchise of the stuff.

There are two issues that made Groove Coaster so special: the style as well as controller. The sport is displayed on a vertical screen, and in contrast to most rhythm games, the highway isn’t static. Your on-screen avatar moves along a collection path rich in notes that you’ve got to hit while they approach. No two songs look precisely the same. The screen zooms in, zooms out, rotates, the may become a maze – it gets pretty hectic and always keeps your body on its toes. It can seem like a puzzle game at some things and a rhythm game, and that’s pretty great. Then there’s the two giant controllers while in the arcade version, generally known as the “boosters” that has got to be tapped, slid, or wiggled dependant upon the style of note. Everthing combines together to generate one truly unique rhythm game.

This quality is usually reflected in the soundtrack. It’s mostly techno and electronic music, but there are a few rock and pop tracks inside, too. They’re not only for fun to experience but great to know. I’m definitely going to incorporate some tracks to my everyday playlists. Some of one of the best tunes include Play Merrily Neo, TRIPLE3T, and Vegas.

The question is: how well performs this unique arcade game mean pc game? Well, it certainly feels lacking to put it mildly. The design within the on-screen action remains intact but heavily compromised. When playing in landscape mode – the default mode as well as orientation of home PC monitors – you’ve got the choice of playing in 16:9, 4:3, and 1:1. 16:9 would be the vertical:horizontal aspect ratio of the original mobile and arcade versions. It’s like playing a portrait mobile game on your own big PC monitor, filling the middle of the screen and placing two giant black bars around the sides. It can make everything super tiny and can make it pretty difficult to see what’s happening on-screen, especially while in the harder songs where notes are flying towards you from everywhere. In my opinion, this mode was unplayable. 4:3 stretches the graphic a little bit, and 1:1 stretches it a lot more rendering it a square. Personally, I’m no fan of playing with a stretched image, but the 4:3 option doesn’t look really bad. It’s not ideal, but it surely was a decent alternative for my setup.


  • Excellent and unique layout for a rhythm game.
  • Great soundtrack.


  • The game’s controls tend not to translate well towards a keyboard or regular controller.
  • Landscape mode is tiny; portrait mode is buggy and cumbersome.
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