Gift of Parthax Review

Gift of Parthax Review

Gift of Parthax on PC

Gift of Parthax gives a difficult question to reply when reflecting upon arena-brawler game design: how simple is too simple? The title, masterminded by Foldergeist Studios, is dependent upon its charming visuals including a tastefully antiquated soundtrack to place how heavy it is, with lots of the core mechanics falling into genre tautology. When Gift of Parthax clicks, its?toolkit invokes memories of roguelike greats just like the Binding of Isaac, yet at its worse,?the title feels like mere repetition. By giving a streamlined, simple yet evolving playstyle, Gift of Parthax has plenty there for players to savor, yet not quite enough to adequately differentiate itself from its peers.

At its core, Gift of Parthax can be a selection of themed challenges that escalate in difficulty. Often, players should make a choice from an intensive directory of spells to accomodate each situation, with runes for sale that augment or change a spell’s playstyle. Spells fit into simple categories: single target, AoE, summoning, and trap spells. Special abilities are earned right after each season, following theme with the final boss. Runes tend to be more interesting, providing unique buffs, playstyle changes, and enemy debuffs.

Runes get caught in six categories: Fire, Earth, Strike, Projectile, Spawning, and Trap. Each spell has four slots for runes to affect, bringing about certain spells changing their?strengths and weaknesses significantly. Often, especially within the latter 1 / 2 of the overall game, rune loadout and optimization was essential to survival, especially throughout the final, claustrophobic waves of enemies.

Spells themselves are earned from fighting in the arena, with each spell rewarded usually with each stage. At first, several different kinds of spells are thrown in the player, who is going to equip four at one time, plus a special ability achieved through the end boss of each one arena season. However, unlike runes, if you don’t incentive to alter spells around. Since runes greatly affect a spell’s properties, the allure of just keeping four familiar spells is just too great to resist. There is little reason to realize spells, that this enemy design, as joyful which is, must have enforced with a greater extent.

Combat itself meanders between addictively rewarding, and only serviceable. Gift of your Parthax was at is most beneficial in the event the arena is packed with enemies, forcing players to time dodges, spell changes, and enemy priorities on-the-fly. Certain enemies, however, do nothing but lessen the pace of play. By far the most egregious example is maybe the plant enemy on Spring, which moves into the ground periodically in support of shows up substantially proximity. Other enemies have similar design pitfalls which reduce play inside a contrived fashion, instead of facilitating the fast-paced combat the title exceeds at. Most of the time, however, enemies and combat in Gift of Parthax is decent but never ascends to dizzying heights. There’s no reason to relax and play this title over other arena brawlers or roguelikes on gameplay alone, this is a strong negative inside a genre that demands staunch replayability and time investments.

Story-wise, Gift of Parthax will not take many risks, nevertheless the narrative isn’t the priority in this genre. Most of the story’s info is told within the exposition-heavy opening by using a book, detailing the game’s protagonist, Arif, along with his role inside of a civil war between magic and non-magic users. Placed in a regular Western fantasy world, players assume the role of Arif since he enters an infamous arena to conserve uncle, Veleus, who he once aimed to escape the civil war with. Throughout their escape, both were arrested, with Arif sentenced to jail, and Veleus sentenced to cope with when it comes to, where he suffers an almost-mortal wound. Arif breaks beyond jail and enters the arena to quickly attain victory, where he is able to use the arena’s reward to absolve himself and Veleus of the crimes.

No real surprises are thrown players strategies by relation to plot twists. However, props can be made available to Gift of Parthax by how it nails the fantastical aesthetic, specially in its character and enemy designs. The narrative is merely there as background noise to prop up the project’s stellar art direction; players come to feel just like they’re in most mystical, infamous fantastical arena, filled with surprising artistic choices.

Despite mechanical issues, Gift of Parthax is packed with charm. Focusing its fiddle season-inspired arena challenges, the game’s pixel art style and animation tread the series between cutesy appeal and vintage reverence. The soundtrack, too, is created with more than a few nods to your title’s inspirations, decorating the calmer moments with calm vibes plus the more intense arena battles with added vigor. Spells, which make up the foundation of Gift of Parthax’s?combat, are super easy to differentiate between, offering a weighty and they often creative variety of combat options. Spells which include meteor strike or maybe the conjured allies are particular highlights, packed with color and personality quick grown timbers . title’s technologically-limited artistic scope.

Gift of Parthax is permeated that has a sense of immediacy, forgoing extensive tutorials or lore-building and only throwing players in the gameplay. However, whilst gaming could do with even more of such a attitude, Gift of Parthax results rushing through with the valuation on ensuring players learn mechanics properly. The main illustration showing this is the inclusion of special abilities from bosses, which, when initially gained, goes unexplained in the right way to activate them or their proper set up skirmishes. Players can discover components in the experience to buy “knowledge,” too, yet it is rarely explained that knowledge is equal to experience points. Other small issues like rune-stacking, increased mana cost from some kinds of runes, plus difficulty in finding out stat weights hinder the game’s potential.

Generally, Gift of Parthax lacks serious polish in places, lagging significantly, having many dodgy hitboxes, plus an insane difficulty spike during winter. The particular problem curve just might be too possible for Summer, hits its stride in Fall, before spiking within a unnatural, frustrating fashion. If systems for example knowledge equating to try out points, stat weights, and the way properly utilize runes around mana cost were created more explicit, restoration the problem spike wouldn’t have felt so punishing. These problems may have been ironed by helping cover their more extensive testing while some more months during the oven, yet these are symptomatic now of an game that was less than ready for release.

Overall, Gift of Parthax may be a serviceable, if dime-a-dozen arena-brawler. Foundationally-speaking, there is a title here that desperately really wants to differentiate itself by reviewing the peers, yet the not enough polish, short-sighted design choices, and general not enough scope scuppers all potential. Major fans within the genre can buy a lot to enjoy in charge of the price tag on admission, yet genre tourists or newbies won’t choose a lot to have together with the game. For the indie title, Gift of Parthax shows staggering focus on times, these moments of tense focus and refinement increase the risk for game’s pitfalls far more glaring.

Score: 2.5/5 – Poor


  • Rune customization is wonderful fun to deal with and research.
  • Really solid combat, art style, and also a stellar soundtrack.


  • Lack of scope, polish, and ambition.
  • Spell diversity might have been enforced more.
  • Brings not new towards table, instead deciding on careful mimicry.




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