Dev Discusses What Journalists Get Wrong About Game Development, Telltale Dumpster Fire, Value of Video gaming; Full Q&A

Dev Discusses What Journalists Get Wrong About Game Development, Telltale Dumpster Fire, Value of Video gaming; Full Q&A

Luc Bernard,?Chief Creative Officer of development studio,?Arcade Distillery, has numerous games under his belt. You could possibly recall ones like Plague Road, Mecho Tales, Death Tales as well as the upcoming Skull Pirates (Spring 2019). Additionally, he’s an activity in development, Imagination could be the Only Escape, that focuses on the Holocaust, an interest matter that’s got caused much controversy. Finally, Bernard is amongst the only American developers still supporting the PlayStation Vita, with Skull Pirates still set to secrete about the platform pick up.

We recently spoke to Bernard about misconceptions about game development from both consumers and journalists, but happened to be his opinion on everything cover anything from season passes, game pricing, and also the Telltale fiasco. Here’s what he has to say.

Joseph Yaden of Twinfinite:?What’s perhaps the most common thing you listen to consumers associated with development that is certainly totally wrong? And ways in which think that may be fixed?

Luc Bernard of Arcade Distillery:?I honestly don’t really take note of negative comments; I block them out. Playing with general, I might mention that people complaining – like the way they were not impressed with Mass Effect 3’s ending or Mass Effect Andromeda’s graphics

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