Borderlands 2 VR Launches on PlayStation VR This December, Adds Own Accept Bullet-Time

Borderlands 2 VR Launches on PlayStation VR This December, Adds Own Accept Bullet-Time

Despite initially releasing almost six years ago and making its strategy to current-gen consoles in 2015, Gearbox isn’t quite finished Borderlands 2. Producer Brian Burleson is taking on the PlayStation Blog to announce that the acclaimed first-person shooter becomes the VR treatment this December. Burleson stated that the studio “did copious research into how VR plays best” when developing Borderlands 2 VR, which ended in new additions and changes to characters’ skill trees.

Arguably the superior addition is Borderlands 2 VR’s accept bullet-time. Appropriately called BAMF Time, which means BadAss Mega Fun Time, it improves player speed and enhances reflexes, allowing Vault Hunters to “dodge bullets, complete 360 no-scope headshots” and employ each character’s Action Skill to dispatch Pandora’s plethora of baddies, whether mutated, robotic or insane. The first cast of characters constitutes a return, and abilities are actually tweaked to are the reason for the move to VR plus the inclusion of BAMF Time. One given example was how Zer0’s Death Mark ability besides marks targets for damage but in addition grants two seconds of BAMF Time every time a marked target bites the dust. A certain amount of extra synergy never hurt anybody.

Borderlands 2 VR also changes things around with regards to vehicles. Players will drive them from your first-person perspective, which is actually a first for the series. The PlayStation Move motion controllers handle accelerating and steering while aiming the vehicle’s guns is conducted utilizing the headset. Borderlands 2 VR is determined release a on PlayStation VR on Dec. 14. The title is presently obtainable for pre-order around the PlayStation Store for your worth of $49.99.

Playing Borderlands 2 on PC while awaiting its PSVR release? Take a look at our set of top ten best Borderlands 2 mods.

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